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Easy Game Maker

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A game maker for ages 13 and up. Start from one of eleven templates, from arena survival and racing to platformers, fishing and block puzzles. Swap in your own pixel art heroes and monsters, paint the map, add simple "when this happens, do that" rules, then test it and share it with a link or QR code. Friends can play it in the browser and compete on its leaderboard.

Status
Live
Category
App
Started
Nov 2026
Launched
Nov 2026
Stack
Phaser 3, React, TypeScript
AI
Claude Code, Replicate (Flux 1.1 Pro)
Easy Game Maker cover

Easy Game Maker

Make your own pixel games on your phone with no code: pick a template, draw your hero, set the rules, then play and share.

Story

Problem

Making a game usually means learning an engine or a programming language first, which stops most people before they finish anything.

Idea

Hand people a working game straight away and let them change everything that makes it theirs: the hero, the world, the monsters and the rules.

Solution

A phone-first game maker with ready templates, a pixel art editor and simple rules, where your first game is playable within a minute and shareable with a link.

Key features

  • Eleven templates, including Survival Arena, Gem Rush, Sky Shooter, Platformer, Racing, Capture the Flag, Fishing and Block Puzzle
  • A guided first game: pick a hero, pick a world, press Play
  • A built-in pixel art editor for heroes, monsters and items, plus a shared art gallery
  • Map painter, monster makers, win goals and "When X, then Y" rules
  • Chiptune music and a sound maker for every game event
  • Share with a link or QR code; shared games count plays and keep a leaderboard
  • Creator Quests that guide new makers and unlock more templates

Screenshots

Easy Game Maker screenshot 1
Easy Game Maker screenshot 2

How it was built

All the game rules live in one simulation package that runs at a fixed 30 ticks per second with no browser code, so every template can be tested on its own. Phaser draws the game, and the menus and editor are plain HTML and CSS built with React. Game settings are checked with a schema, and each change to their shape comes with a migration so old games keep opening.

Shared games, the art gallery and leaderboards run on Supabase, with a word filter on both the app and the server. The web app is hosted on Cloudflare Pages, and Capacitor wraps the same code for Android and iOS.

Claude Code wrote most of the code. Template thumbnails and shop art were generated with Flux 1.1 Pro on Replicate, and the playable heroes were traced pixel by pixel from my own designs.

Devlog

  1. A "Send an idea" box and a five-minute gameplay video

    Players can now send ideas for the game straight from the home screen, with an optional nickname so they can be credited when an idea ships. I also made a five-minute narrated video of the real app being played, and a short 10-second trailer, both built from real captures.

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