Skip to content

Pixel Chameleon

Live
pxchameleon.pages.devVisit site

Every hider starts as a plain white pixel character. Find a spot, remember the colours under you, and paint your 32×32 body to match before the seeker arrives. Online rooms for 2 to 5 players, with bots filling empty seats.

Status
Live
Category
Game
Started
Nov 2026
Launched
Nov 2026
Stack
Phaser 4, TypeScript, Vite
AI
Claude Code, ChatGPT Images
Pixel Chameleon cover

Pixel Chameleon

Multiplayer hide and seek where you paint yourself to vanish into the floor.

Story

Problem

Hide and seek games usually hand you a disguise. The fun part, making yourself disappear, is done for you.

Idea

Make the disguise the game: you paint your own character, pixel by pixel, from memory of the floor you are standing on.

Solution

A short-round party game: 60 seconds to find a spot and paint, then a two-minute hunt where moving gives you away.

Key features

  • Freehand painting on a 32×32 character with 28 colours, three brush sizes, undo and zoom
  • Eleven hand-built pixel maps with speckled floors that are hard to copy
  • Online rooms for 2 to 5 players: Quick Match, public rooms or a private five-letter code
  • Bots that hide and seek, so a room never waits for players
  • Seeker tools: a sonar ping and a few guesses, with funny audio hints in party rooms
  • Camouflage score on the results screen, comparing your paint with the real floor

Screenshots

Pixel Chameleon screenshot 1
Pixel Chameleon screenshot 2

How it was built

The game rules live in one shared TypeScript package with no browser or server code, so the same room engine runs the online server, the offline game against bots and the unit tests.

The server is a Cloudflare Worker with one Durable Object per room, talking plain JSON over WebSockets, and a second Durable Object doing matchmaking. The client is Phaser 4, wrapped with Capacitor for Android.

Claude Code wrote most of the code; the art direction, home screen mockups and logo are my own designs, redrawn in pixel art for the game.

Devlog

  1. Three days from idea to Android testing

    Pixel Chameleon went from a design doc to a playable online game in three days: eleven maps, painting, online rooms with bots, a seeker with sonar, sound made entirely in code, and a shop for outfits. Today's build (1.0.6) brings a new app icon, a fix for the Back button on the home screen and new store screenshots, and it is now in internal testing on Google Play. The web version is live to play in the browser.

More projects

Vlogger Studio cover

An idle creator tycoon where every video is a short playable take: film wild animals, publish, and grow your channel.

GameVisit
Lanternfall Rogue Survivor cover

A dark fantasy survival game where monster hordes wait just beyond your lantern's glow. Keep the light alive until dawn.

GameVisit
Idle Block Miner cover

A cosy pixel-art idle game: dig deep, hire a crew of tiny miners and build a village above your mine.

GameVisit

A multiplayer 2D block sandbox where you type a weapon into existence.

GameVisit