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Vlogger Studio

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Run a small video channel with a crew of cartoon vloggers. Each video is a 60-second take you actually play: swim, walk and tap to film animals, collect finds and catch rare and WOW moments, then publish it for views, subscribers and cash. Spend it on gear and crew, unlock ten locations from the ocean to an alien planet, and let the crew keep filming while you are away.

Status
Live
Category
Game
Started
Nov 2026
Launched
Nov 2026
Stack
Phaser 3, TypeScript, Vite
AI
Claude Code, Replicate (Flux 1.1 Pro), Pixelcut
Vlogger Studio cover

Vlogger Studio

An idle creator tycoon where every video is a short playable take: film wild animals, publish, and grow your channel.

Story

Problem

In most idle creator games a new video is just a button you tap. The part that should be fun, filming something amazing, never happens on screen.

Idea

Keep the idle tycoon loop, but make every video a short scene you can play: you go out with the crew and film what you find.

Solution

Sixty-second takes in ten hand-dressed locations, a results screen that turns your take into views, subscribers and cash, and an upgrade loop of gear and crew that keeps earning while you are away.

Key features

  • Sixty-second filming takes: film animals, collect items and spot rare and WOW moments, with combos for the right set
  • Ten locations to unlock, including Ocean, Jungle, Beach, Street, Haunted Mansion, Snow, Desert and an Alien Planet
  • AUTO-VIDEO mode where the crew films common subjects for you, plus a LIVE bonus when you step in yourself
  • Equipment and crew to upgrade, each with its own bonus, and offline income while you are away
  • Daily rewards, missions, weekly events, a season pass and a ranking of rival channels
  • A friendly first-run tutorial, fireworks and fanfare when you publish, and music and sound made entirely in code

Screenshots

Vlogger Studio screenshot 1
Vlogger Studio screenshot 2
Vlogger Studio screenshot 3

How it was built

The game is Phaser 3 and TypeScript, built with Vite and played in the browser or as an Android app through Capacitor. Locations, creatures, combos and captions are all data files, so a new location is mostly art plus JSON.

The screens are rebuilt from my own mockups and art sheets; small Python tools cut the sheets into sprites, with AI background removal from Pixelcut. Some location art was generated with Flux 1.1 Pro on Replicate in the same style. Music and sound effects are synthesized with Web Audio, so the game ships no audio files.

Claude Code wrote most of the code, from the filming scenes to the store listing in 86 languages.

Devlog

  1. Vlogger Studio is now public on Google Play

    One week after the first web build, Vlogger Studio is out on Google Play for everyone, with its store listing translated into 86 languages. The web version is still free to play in the browser.

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